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80. lv > articles > this-short-barnacle-animation-was-inspired-by-the-half-life-game

This Short Barnacle Animation Was Inspired by the Half-Life Game

2+ hour, 33+ min ago  (198+ words) Pat Goodwin, Lead Visual Developer at That's No Moon, shared on their Art Station profile the Barnacle Hallway Vomit short animation, based on the Half-Life game. They explained that it was sculpted in ZBrush and textured in Substance 3 D Painter....

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80. lv > articles > check-out-the-head-model-of-eleven-from-stranger-things-tales-from-85

Check Out Eleven's Head Model from Stranger Things: Tales from '85

12+ hour, 24+ min ago  (138+ words) The character looks very expressive. Character Artist, Dmytro Danylov, shared on his social media his work for the Stranger Things Tales from '85 animated series. He explained that he was responsible for the head model of Eleven, and it was based…...

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80. lv > articles > designing-a-diorama-of-a-realistic-rusty-gate-using-zbrush-and-unreal-engine

Designing a Diorama of a Realistic Rusty Gate Using ZBrush & UE5

13+ hour, 55+ min ago  (1742+ words) Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage. I'm Sheila Alessandrini, a freelance 3 D Environment Artist based in Italy. I come from a background…...

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80. lv > articles > saleem-the-story-behind-jordan-s-first-3d-animated-feature

Saleem: The Making Of Jordan's First 3 D Animated Feature

20+ hour, 42+ min ago  (447+ words) We spoke with Digitales Media about the making of Saleem, exploring its inspirations, production journey, its approach to combining entertainment with therapeutic themes, and Amal for Children, the mental health support platform developed alongside the film. Saleem and Amal for…...

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80. lv > articles > this-stylized-hand-animation-textured-with-substance-3d-has-spider-verse-vibes

This Hand Animation Textured with Substance 3 D Has Spider-Verse Vibes

1+ day, 7+ hour ago  (206+ words) I could watch this on a loop. Thiago Harui, Look Dev and Lighting Artist, shared on Linked In an animation of a hand playing with a pencil. It was made with a painterly style, using Blender, Maya, Substance 3 D Painter…...

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80. lv > articles > look-development-breakdown-astrid-from-how-to-train-your-dragon-the-hidden-world

Look Development: Astrid Hofferson From How To Train Your Dragon 3

1+ day, 13+ hour ago  (217+ words) Check out Megan Walker's work. Megan Walker recently shared a closer look at her look development and grooming work for Astrid Hofferson in How to Train Your Dragon: The Hidden World (2019), the final film in the How to Train Your…...

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80. lv > articles > building-captain-itch-designing-a-character-led-cgi-campaign-with-unreal-engine

Designing a Character-Led CGI Campaign with Unreal Engine

1+ day, 18+ hour ago  (753+ words) Antonio Milo, Director at Super Blimp, discussed the workflow behind Captain Itch, a freeloading parasite who moves into your home and refuses to leave, which was part of a campaign for Elanco's Advantage Spot On flea treatment. This breakdown follows…...

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80. lv > articles > 3d-environment-artist-shares-a-hand-painted-style-plant-rendered-in-blender

3 D Environment Artist Shares a Plant Rendered in Blender

2+ day, 5+ hour ago  (192+ words) It reminds me of oil paintings. The 3 D Environment Artist, Silvia Raponi, or Silemar_ on Twitter/X, shared a comparison of the viewport view and the final render of a project she did. The artwork appears to be like a cactus inside…...

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80. lv > articles > artist-reveals-the-previs-process-behind-spaceship-in-project-hail-mary

Artist Unveils Spaceship Concept Process in Project Hail Mary

2+ day, 7+ hour ago  (339+ words) We spoke to Ian Galvin about how he created concept art for a spaceship in the Project Hail Mary film, discussing what he considered when designing a spacecraft with no real-world reference, and how it feels to be part of…...

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80. lv > articles > recreating-nostalgic-3d-alley-of-peace-set-in-italy

Recreating Nostalgic Alley of Peace Set in Italy

2+ day, 14+ hour ago  (1787+ words) We talked to Alex K. Arabi to learn how he created his Alley of Peace in 3 D, what shaders he used to add variety and mood, and how lighting helped him make this nostalgic atmosphere. Hi! I'm Alex Arabi, an Environment…...